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by  |  28-Sep-2015 07:43

E.g.: 1st place = 1.0 weighting, 2nd place = 0.5, 3rd place = 0.333, 4th place = 0.25 weighting etc. I have worked out a Java code similar to that of Dan Dyer (referenced earlier). Why didn't you mention wiring up all the half-adders while youre at it?

Here is some Java code that implements roulette wheel selection.

Assume you have 10 items to choose from and you choose by generating a random number between 0 and 1.

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You divide the range 0 to 1 up into ten non-overlapping segments, each proportional to the fitness of one of the ten items.

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